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Installation

This guide covers installing Asset Atlas from the Fab Marketplace and getting it running in your Unreal Engine project.

Requirements

  • Unreal Engine: 5.4 or later
  • Operating System: Windows 10/11, macOS 11+
  • Disk Space: ~50 MB

Installing from Fab Marketplace

Step 1: Purchase and Download

  1. Visit the Asset Atlas page on Fab
  2. Click Add to Library or Buy
  3. Open the Epic Games Launcher
  4. Navigate to Library > Fab Library
  5. Find Asset Atlas and click Install to Engine

Step 2: Enable the Plugin

  1. Open your Unreal Engine project
  2. Go to Edit > Plugins
  3. Search for "Asset Atlas"
  4. Check the Enabled checkbox
  5. Restart the editor when prompted

Step 3: Verify Installation

After restarting, you should see:

  • Window > Asset Atlas menu item
  • Asset Atlas button in the main toolbar (if enabled)
  • Right-click any asset in Content Browser > View in Atlas

Manual Installation

If you prefer manual installation:

  1. Download the plugin ZIP from Fab
  2. Extract to your project's Plugins folder:
    YourProject/
    └── Plugins/
        └── AssetAtlas/
            ├── AssetAtlas.uplugin
            ├── Source/
            ├── Config/
            └── Resources/
    
  3. Restart the Unreal Editor
  4. The plugin will be automatically detected and can be enabled in Edit > Plugins

First Launch

When you first open Asset Atlas:

  1. Click Window > Asset Atlas or use the toolbar button
  2. The Onboarding Wizard will appear to guide you through features
  3. Click through the wizard or skip to start immediately
  4. Click Scan Project to analyze your assets

Onboarding

You can restart the onboarding wizard anytime by clicking the ? button and selecting "Start Onboarding Tutorial".

Updating the Plugin

When updates are available:

  1. Open Epic Games Launcher
  2. Navigate to Fab Library
  3. Click Update next to Asset Atlas
  4. Restart Unreal Editor after installation

Troubleshooting Installation

Plugin Not Appearing

  • Ensure you installed to the correct engine version
  • Check that the plugin is enabled in Edit > Plugins
  • Try restarting the editor

Compilation Errors

  • Asset Atlas requires UE 5.4+. Earlier versions are not supported.
  • Ensure you have the required C++ build tools installed

Missing Menu Items

  • The plugin may need a project restart to fully register
  • Check that the plugin is enabled, not just installed

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