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First Project Setup

This guide walks you through setting up your first project with Asset Scaffolding.

Opening Asset Scaffolding

After installing the plugin:

  1. Open your Unreal Engine project
  2. Access Asset Scaffolding via:
  3. Window → Asset Scaffolding, or
  4. Click the Asset Scaffolding button in the toolbar

Setup Wizard

The first time you open Asset Scaffolding, you'll see the setup wizard.

Step 1: Choose Your Foundation

Select a game foundation type:

Foundation Best For Includes
FPS (First Person Shooter) Shooter games, exploration FPS character, weapon system base, HUD
RPG (Role Playing Game) Story games, adventure Third-person character, inventory base, dialog system
Platformer Jump-and-run games Platformer character, checkpoint system
Blank Structure Custom games Basic folder structure only

Step 2: Confirm Location

The wizard shows where assets will be created:

Content/
├── Blueprints/
│   ├── Characters/
│   ├── GameModes/
│   └── Controllers/
├── UI/
│   ├── HUD/
│   └── Menus/
└── Data/
    └── SaveGames/

Click Confirm to proceed or Customize to change the folder structure.

Step 3: Initial Setup

Asset Scaffolding creates your initial project structure:

  1. Folder hierarchy in Content Browser
  2. Basic game mode (if selected)
  3. Player controller
  4. Initial character (based on foundation)
  5. Base HUD widget

Wait for the setup to complete. You'll see a progress bar.

Step 4: Ready!

Once complete, you'll see the main Asset Scaffolding interface with:

  • Game World panel (right side): Shows your project structure
  • System Browser (center): Available systems to add
  • Quick Actions (top): Common operations

The Main Interface

System Browser

Browse available systems by category:

  • Characters: Player characters, NPCs, enemies
  • Core: Game modes, controllers, states
  • Mechanics: Gameplay elements (doors, pickups, etc.)
  • UI: HUDs, menus, widgets
  • AI: Controllers, behavior trees
  • Data: Save systems, configurations

Click any system tile to add it to your project.

Game World Panel

The right panel shows your project's game world:

  • Added Systems: What you've created
  • Dependencies: Connections between systems
  • Status: Active, missing, or moved assets

Quick Actions

Common operations at your fingertips:

  • Add System: Browse and add new systems
  • Studio Mode: Access advanced features
  • Refresh: Rescan project structure
  • Settings: Configure preferences

Adding Your First System

Let's add a pickup system to your project:

  1. In the System Browser, find Mechanics
  2. Click Pickup Item
  3. In the dialog, enter a name: "HealthPickup"
  4. Click Create

Asset Scaffolding creates:

  • BP_HealthPickup Blueprint Actor
  • Mesh component (placeholder)
  • Collision sphere
  • Overlap event handling
  • Interface for pickup interaction

The asset appears in your Content Browser and is tracked in the Game World panel.

Understanding the Game World

The Game World panel tracks everything you create:

System Cards

Each system shows:

  • Name: Asset name
  • Type: What kind of asset
  • Status: Active, missing, or moved
  • Dependencies: What it connects to

Status Indicators

Status Meaning
Active Asset exists and is tracked
Missing Asset was deleted or moved
Orphaned Dependencies are missing

Persistence

The Game World persists:

  • Survives editor restarts
  • Tracks all scaffolded assets
  • Detects external changes

Tips for Getting Started

Start Simple

  1. Choose a foundation
  2. Add 2-3 core systems
  3. Test in the editor
  4. Expand gradually

Use the Right Categories

  • Characters: For anything that moves and can be controlled
  • Core: For game flow and management
  • Mechanics: For interactive objects
  • UI: For player-facing interfaces

Check Dependencies

Some systems depend on others:

  • Enemy AI needs a base character
  • Inventory UI needs an inventory component
  • Save system needs data assets

Asset Scaffolding handles these automatically when possible.

Next Steps

Now that you have your first project set up:

  1. Learn Game Factory Mode for building complete game structures
  2. Explore Studio Mode for advanced customization
  3. Understand the Recipe System for creating your own templates

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