Using AI Assistants¶
This guide shows you how to effectively use AI assistants with Asset Optics after setting up MCP integration.
Getting Started¶
After connecting your AI assistant:
- Open your AI tool (Claude, Cursor, VS Code)
- Start a conversation
- Ask about your Asset Optics projects
Common Commands¶
Project Management¶
List projects:
Create a project:
Get project status:
Task Operations¶
Create a task:
Create multiple tasks:
Add these tasks to the Alpha milestone:
- Create player controller
- Implement basic combat
- Add health system
- Create death animation
Update task status:
Add a checklist:
Add a checklist to the player character task with these items:
- Set up Blueprint
- Add movement component
- Configure collision
- Test in level
Milestone Operations¶
Create a milestone:
Check milestone progress:
List milestone tasks:
Planning¶
Generate a project plan:
Break down a feature:
Sprint planning:
Workflow Examples¶
Starting a New Project¶
- Create the project:
- Set up milestones:
Create milestones for this project:
- Prototype (2 weeks): Core movement and one level
- Alpha (6 weeks): All mechanics, 5 levels
- Beta (10 weeks): Polish and all 20 levels
- Release (12 weeks): Bug fixes and ship
- Add initial tasks:
For the Prototype milestone, add these tasks:
- Create player character with basic movement
- Implement jump mechanics
- Create first level layout
- Add basic enemy
- Implement death and respawn
Daily Standup¶
Start each day with:
The AI will check your Focus Mode priorities and suggest tasks.
End of Sprint Review¶
Feature Planning¶
Plan Approval Workflow¶
When AI creates plans, they require your approval:
In Unreal Engine Plugin¶
- AI creates a plan
- "Plan" badge appears in the Asset Optics header
- Click the badge to review
- See all proposed changes:
- Tasks to be created
- Milestones to be added
- Updates to existing items
- Click Approve or Reject
In Web Dashboard¶
- AI creates a plan
- Notification appears in the header
- Click to review the plan
- Approve or reject
Plan Expiration¶
Plans Expire
Plans expire after 30 minutes if not approved. The AI will need to recreate expired plans.
Tips for Effective AI Use¶
Be Specific¶
Less effective:
More effective:
Add 5 tasks for implementing the player movement system, including:
- Basic walking
- Running
- Jumping
- Crouching
- Climbing
Provide Context¶
Less effective:
More effective:
Create a milestone called "Vertical Slice" due in 4 weeks. This should demonstrate
the core gameplay loop with polished graphics and one complete level.
Iterate¶
You can refine AI-generated plans:
That task breakdown looks good, but can you add priority levels?
Make the player controller urgent, and everything else high priority.
Use Natural Language¶
AI understands natural requests:
- "What's blocking me right now?"
- "Add a task for that bug we discussed"
- "Move the inventory task to in-progress"
- "I finished the animation, mark it done"
Limitations¶
What AI Cannot Do¶
- Access Unreal Engine directly
- Modify actual game assets
- Make changes without your approval
- See content that isn't in Asset Optics
Approval Required¶
All changes require human approval:
- AI proposes changes
- You review and approve
- Only then are changes applied
This ensures you maintain control over your project.
Example Session¶
Here's a typical session with an AI assistant:
You: I'm starting a new game jam project. The theme is "connections". Help me set up Asset Optics.
AI: I'll help you set up a game jam project in Asset Optics. I'll create a plan for:
- Project: "Game Jam - Connections"
- Milestone: "Hour 0-12: Core Mechanic"
- Milestone: "Hour 12-36: Content"
- Milestone: "Hour 36-48: Polish & Submit"
[Plan created - approve in Asset Optics]
You: Approved. Now add some initial tasks for the core mechanic phase.
AI: I'll add tasks to the "Hour 0-12: Core Mechanic" milestone:
- Create player entity (Urgent)
- Implement connection mechanic (Urgent)
- Create first puzzle element (High)
- Basic UI for connections (High)
- Test core loop (Medium)
[Plan created - approve in Asset Optics]
You: Great! What should I work on first?
AI: Based on your Focus Mode, I recommend starting with:
- Create player entity - This is urgent and has no dependencies
- Implement connection mechanic - Also urgent, but depends on having a player
Would you like me to add a checklist to the player entity task?
Next Steps¶
- Explore Focus Mode to understand how priorities work
- Learn about the Planning Board for managing tasks
- Review Configuration for advanced settings
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